Gamma 1.0.0 Release
Hello everyone. It has been a while.
For those who are new and do not know me, my name is FoeFear. I am a former world creator, and artist to the ShellCore Command Remastered project. I was a notable (but not the greatest) figure to the community who had assisted in the game's development as well as other projects. I know some people would want answers as to why I had "disappeared." Unfortunately, I do not have the time to explain myself.
While being away from the community, I've decided to release my own ShellCore Command Remastered mod called Beyond Our Worlds. I have been working on it since Beta 2.1.0 whenever I had the time. It may look finished, but I will be planning on developing it more later in the future as a personal project.
Before you read the changelog, I did not record all the information because I do not remember all of them. If there is a link to something in the changelog, you can find the original source and its author.
Changelog
Additions:
- Added extra statistics onto battle results.
- Added minutes counter onto battle results.
- Added cannon hit sfx.
- Added hexagon and circle background particles.
- Added tiers 4 to 10 sprites.
- Added new nodes to the canvas editor.
- Added a new jump gate asset.
- Added new abilities such as Blink, Slash, and Reveal.
- Added rain and snow particles.
- Added original ep 2/skirmish special main menu music.
Bugfixes and Revisions:
- Increased power from 20 to 25.
- Increased missile turret cost from 150 to 200.
- Increased flak cooldown from 1 to 2 seconds.
- Revised explosions, bullet hits, misses, and any other sfx.
- Revised some music ids.
- Revised most secondary ids.
- Revised most vending sprite ids.
- Revised some world creator item ids.
- Revised some entity shell and core ids.
- Revised the window box sprites.
- Revised shiny particles.
- Revised most ability button sprites.
- Revised the credit list found inn the main menu.
- Revised node classes, variable declarations, and other information related to it (this also includes some bugs).
- Revised node locations.
- Renamed existing jump gate to spawner.
- Rebranded speeder missile to heavy missile.
- Rebranded cobwebs to polygons.
- Fixed ability bar button hitboxes.
- Fixed a rendering issue in the grid sprites for the ship builder, status menu, and canvas editor.
- Fixed ion's shooter rotation to face north by default.
Removals/Reversions:
- Disabled multiplayer (this will be removed entirely later on).
- Disabled social buttons on main menu.
- Removed most of Mr. Spastic's music from his Claps and Leads album (currently indeterminate).
- Removed timeline and test variable nodes.
- Removed most unused assets.
- Removed the spawn list in the spawn entity node (this is temporary).
- Removed the ship builder resize window button.
And that's all.
Files
Get Beyond Our Worlds | ShellCore Command Mod
Beyond Our Worlds | ShellCore Command Mod
Create and run custom worlds with expanded built-in retro editors for ShellCore Command.
Status | Released |
Category | Game mod |
Author | FoeFear |
Genre | Action, Adventure, Strategy |
Tags | 2D, Exploration, Level Editor, Singleplayer, Space, Tactical, Top-Down |
More posts
- Gamma 1.2.2 Release41 days ago
- Gamma 1.2.1 Release60 days ago
- Canvas Troubleshooting74 days ago
- Gamma 1.2.0 Release74 days ago
- Gamma 1.1.2 Release + TroubleshootingJun 07, 2024
- Gamma 1.1.1 ReleaseMay 22, 2024
- Gamma 1.1.0 ReleaseMay 12, 2024
- Gamma 1.0.1 ReleaseMar 16, 2024
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