World Creator ID List


The purpose of this devlog post is to provide world creators information about specific ID components related to the entity's blueprints, canvas nodes, and music files. Feel free to bookmark this page.


Please be advised that these IDs are exclusive to the Beyond Our Worlds mod. Some information are updated to the latest (and upcoming) version.


Ability ID

Ability ID Ability Name
0None
1Speed Boost
2Shell Bost
3Main Bullet
4Beam
5Bullet
6Cannon
7Missile
8Torpedo
9Laser
10Spawn Drone
11Core Heal
12Energy
13Speed
14Siege Bullet
15Speeder Bullet
16Harvester
17Shell Regen
18Shell Max
19Energy Regen
20Energy Max
21Command
22Core Regen
23Core Max
24Stealth
25Damage Boost
26Area Restore
27Pin Down
28Retreat
29Absorb
30Active Shell Regen
31Active Core Regen
32Active Energy Regen
33Area Disrupt
34Control
35Invert Tractor
36Bomb
37Ion
38Flak
39Rocket
40Yard Warp
41Unload
42Heal Aura
43Speed Aura
44Energy Aura
45Chain
46Heavy Missile
47Slash
48Blink
49Heavy Bomb
50Phaser
51Decloak
52Gun
53Station Bullet
54Disrupt
55Leech
56EMP
57Spitter
58[Redacted]
59[Redacted]
60[Redacted]
61[Redacted]
62[Redacted]
63[Redacted]
64[Redacted]


Ability's Secondary Data (Shooter Sprites)

Secondary Data Ability Name
beam_ground_shooter
beam_station_shooter
Beam
Chain
Disrupt
Leech
missile_station_shooterMissile
Heavy Missile
bullet_shooter
siege_ground_shooter
Siege Bullet
ion_ground_shooter
ion_station_shooter
Ion


Drone's Secondary ID

Secondary DataObject Reference
mini_drone Mini Drone
worker_droneWorker Drone
strike_droneStrike Drone
light_droneLight Drone
gun_droneGun Drone
counter_droneCounter Drone
torpedo_droneTorpedo Drone
heavy_droneHeavy Drone
bullet_droneBullet Drone


Part ID (Including Unobtainable Parts)

Part IDUpcoming Change
BigCenter1
BigCenter2
BigCenter3
BigCenter4
BigSide1
BigSide2
BigSide3
BigSide4
BigSide5
BigSide6
BigWing1
BigWing2
BigWing3
BigWing4
BigWing5
BigWing6
MediumCenter1
MediumCenter2
MediumCenter3
MediumCenter4
MediumCenter5
MediumCenter6
MediumCenter7
MediumExtra1
MediumExtra2
MediumSide1
MediumSide2
MediumSide3
MediumSide4
MediumWing1
MediumWing2
MediumWing3
MediumWing4
SmallCenter1
SmallCenter2
SmallCenter3
SmallCenter4
SmallCenter5
SmallCenter6
SmallCenter7
SmallCenter8
SmallCenter9
SmallSide1
SmallSide2
SmallSide3
SmallSide4
SmallWing1
SmallWing2
SmallWing3
SmallWing4
beam_part
siege_bullet_part
missile_part
harvester_part
torpedo_part
bomb_part
tank_speederbullet_parttank_speeder_bullet_part
tank_bullet_part
tank_missile_part
tank_siege_bullet_part
tank_beam_part
tank_laser_part
tank_rocket_part
tank_ion_part
missile_station_partweapon_station_part


Entity Blueprint ID

Entity IDUpcoming Change
shellcore_blueprint
outpost_blueprint
bunker_blueprint
missioncontrol_blueprintmission_control_blueprint
yard_blueprint
trader_blueprint
coreupgrader_blueprintcore_upgrader_blueprint
droneworkshop_blueprintdrone_workshop_blueprint
carrier_blueprint
groundcarrier_blueprintground_carrier_blueprint
defense_turret
siege_turret
missile_turret
harvester_turret
torpedo_turret
bomb_turret
[Redacted]
mini_drone_blueprint
bullet_drone_blueprint
strike_drone_blueprint
light_drone_blueprint
gun_drone_blueprint
counter_drone_blueprint
torpedo_drone_blueprint
heavy_drone_blueprint
speeder_tank
bullet_tank
missile_tank
siege_tank
beam_tank
laser_tank
rocket_tank
ion_tank
[Redacted]
[Redacted]
[Redacted]
healer_tower
speed_tower
energy_tower
[Redacted]
air_weapon_station
missile_stationground_weapon_station


Entity Intended Type ID

Intended Type IDEntity Object
0 ShellCore
1PlayerCore
2Turret
3Tank
4Bunker
5Outpost
6Tower
7Drone
8Air Carrier
9Ground Carrier
10Yard
11Ground Weapon Station
12Trader
13Core Upgrader
14Drone Workshop
15Air Weapon Station
16Tower Base
17Part Fuser
18[Redacted]


Custom Drone Blueprint

Custom Drone Type IDDrone Object
0Mini Drone
1Worker Drone
2Strike Drone
3Light Drone
4Gun Drone
5Counter Drone
6Torpedo Drone
7Heavy Drone
8Bullet Drone


Custom Drone JSON

Attach code onto a ship's spawn part to make it spawn a custom. The following is an example:

{\"drone\":\"2_DroneLight2\",\"energyCost\":150.0,\"delay\":3.0,\"cooldown\":15.0,\"type\":3}


Custom Vendor Blueprint

When creating a custom vendor, you will have to create a new JSON file to load an entity with custom items. The following is an example:

{"entityBlueprint":"0_OutpostEmpty","vendingBlueprint":"{\"range\":75,\"items\":[{\"entityBlueprint\":\"\",\"json\":\"defense_turret\",\"icon\":\"defense_turret_vending\",\"description\":\"HIGH SHELL AND CORE. ATTACKS AIR ENTITIES ONLY.\",\"cost\":100,\"equivalentTo\":8}]}"}


Vending Item Sprite ID

Vendor Item IDVending Item Sprite
mini_drone_vendingMini/Bullet Drone
worker_drone_vendingWorker Drone
strike_drone_vendingStrike Drone
light_drone_vendingLight Drone
gun_drone_vendingGun Drone
counter_drone_vendingCounter Drone
torpedo_drone_vendingTorpedo Drone
heavy_drone_vendingHeavy Drone
defense_turret_vendingDefense Turret
siege_turret_vendingSiege Turret
missile_turret_vendingMissile Turret
harvester_turret_vendingHarvester Turret
torpedo_turret_vendingTorpedo Turret
bomb_turret_vendingBomb Turret
[Redacted][Redacted]
speeder_tank_vendingSpeeder Tank
bullet_tank_vendingBullet Tank
missile_tank_vendingMissile Tank
siege_tank_vendingSiege Tank
beam_tank_vendingBeam Tank
laser_tank_vendingLaser Tank
rocket_tank_vendingRocket Tank
ion_tank_vendingIon Tank
[Redacted][Redacted]
[Redacted][Redacted]
[Redacted][Redacted]
healer_tower_vendingHealer Tower
speed_tower_vendingSpeed Tower
energy_tower_vendingEnergy Tower
[Redacted][Redacted]


Vending Item Equivalent ID

Equivalent IDObject Reference
0Beam Tank
1Laser Tank
2Bullet Tank
3Speeder Tank
4Siege Tank
5Missile Tank
6Torpedo Turret
7Missile Turret
8Defense Turret
9Harvester Turret
10Healer Tower
11Speed Tower
12Energy Tower


Music ID

Music IDMusic NameAuthor
music_overworld_1Curious WorldFlightWish
music_overworld_1_oldThe OverworldFlightWish
music_overworld_1_ogThe Overworld (Flash Version)Flashbacker
music_overworld_2Lost in the Deep Blue SectorFlightWish
music_overworld_3The Abandoned SectorsFlightWish
music_overworld_4Into the UnknownFlightWish
music_overworld_5We Fight for a CauseFlightWish
music_overworld_5_shortWe Fight for a Cause (Shortened)FlightWish
music_overworld_6Jazz SandsFlightWish
music_fast_1The BattleZoneFlightWish
music_fast_1_ogThe BattleZone (Flash Version)Flashbacker
music_fast_1_remixRather LuckyFlightWish
music_fast_2Adrenaline TranceFlightWish
music_fast_3Fearful FoesFlightWish
music_fast_4Circular DreadFlightWish
music_fast_5OverclockFlightWish
music_fast_6[Redacted]FlightWish
music_siege_1Against All OddsFlightWish
music_siege_2A Decent ChallengeFlightWish
music_siege_3Derelict SkirmishFlightWish
music_siege_4Silence of the UnknownFlightWish
music_siege_5[Redacted]FlightWish
music_siege_6[Redacted]FlightWish
music_capitol_1[Redacted]FlightWish
music_blue_1Blue Music 1Avocato
music_blue_2Blue Music 2Avocato
music_blue_4Blue Music 4Avocato
music_blue_6Blue Music 6Avocato
music_blue_8Blue Music 8Avocato
music_wc_1Creative WorkFlightWish
music_wc_2ShellCore DreamsFlightWish
music_wc_3Construction OrderFlightWish
music_wc_4Swing BlingFlightWish
music_sloppySloppyMr. Spastic
music_sloppy_shortSloppy (Flash Version)Mr. Spastic
[Redacted][Redacted][Redacted]


Audio Clip ID

Audio Clip ID Upcoming Change
clip_respawn
clip_main_bullet
clip_beam
clip_cannon
clip_alert
clip_explosion
clip_heal
clip_activate
clip_powerupclip_power_up
clip_victory
clip_stationlostclip_station_lost
clip_back
clip_select
clip_typing
clip_bullet
clip_fail
clip_buff
clip_bomb
clip_bombexplosionclip_bomb_explosion
clip_laser
clip_flak
clip_ion
clip_unload
clip_disrupt
clip_slash
clip_siren
clip_passive_dialogue_1
clip_passive_dialogue_2
clip_passive_dialogue_3
clip_passive_dialogue_4
clip_passive_dialogue_5
clip_passive_dialogue_6
clip_passive_dialogue_7
clip_passive_dialogue_8
clip_passive_dialogue_9
clip_passive_dialogue_10
clip_passive_dialogue_11
clip_passive_dialogue_12
clip_passive_dialogue_13
clip_mission_complete_1
clip_mission_complete_2
clip_mission_complete_3
[N/A]clip_mission_complete_4


Cosmetic ID

Cosmetic ID (Coming Soon)
pin_down_effect
stealth_effect
slash_effect
[Redacted]
disrupt_effect
absorb_effect
area_restore_effect
emp_effect
damage_boost_effect
[Redacted]
respawn_implosion
death_explosion
bullet_hit
bullet_miss
weak_bullet_hit
direct_bullet_hit
strong_bullet_hit


Map Marker ID

Map Marker ID (Coming Soon)
distance_minimap_marker_1
distance_minimap_marker_2
question_minimap_marker
important_minimap_marker_1
important_minimap_marker_2
important_minimap_marker_3


Dev Console Commands

CommandAction
"speed"Increases player's speed.
"god"Grants god powers.
"immortal"Become invulnerable to almost any attack.
"spectate"Spectate the world.
"exit"Closes UI window.
"clear"Clear Dev Console text.
"tierless"Disables part size restriction.
"more data"Shows entity data.
"show map"Reveals the entire map.
"collecter"Reveals all parts.
"update debug"Shows more debugging information.
"savepath"Shows save file path.
"kill [ID]"Kills a specified party member using ID.
"kill party" or "killp"Kills all party members.
"kill player"Kills the player.
"win siege" or "win siegezone"Completes a SiegeZone
"win bz" or "win battlezone"Completes a BattleZone
"no limits"Disables part limit restriction.
"no gcd" or "no global cooldown"Disables player's global cooldown.
"stuff is broken"Allows you to complete a mission. It should only be used if a canvas mission is broken.
"list"Lists all commands
"quit"Exits the scene. It does not save player progress.
"add money [number]"Adds credits.
"add part a=[abilityID] t=[tier] c=[count] s=[secondaryData] p=[partID] sh=[bool]"Adds a part into player's inventory.
"add power [number]"Adds power.
"add rep [number]"Adds reputation.
"add shards [number]"Adds shards.
"addp [ID]"Adds a party member using ID.
"loadbp [JSON]"Loads ship blueprint using JSON.
"bugtrack [ID]"Designed to track the floating parts and floating tank bugs.
1 = part and 2 = tank.
"load"Loads a custom world in the main menu.


Have fun making custom worlds!

Get Beyond Our Worlds | ShellCore Command Mod

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