Gamma 1.3.0 Release
Merry Christmas everyone and happy new year!
As of now (January 12, 2025), Gamma 1.3.0 will no longer be available to download. Apologies in advance. You can refer to the changelog for the latest update about ShellCore Command Beyond Our Worlds down below.
Changelog
- Added macOS and Linux support.
- Added functionality and customizability to the roll credits node.
- Added spitter.
- Added tips from the yard onto the escape menu.
- Added lock escape menu node. Please be advised that this node will prevent players from exiting their game. It is not recommended to world creators who are at a beginner level.
- Battlezones will now notify players about destroyed carriers.
- Interacting with entities by selecting them should now scale with the player's core.
- Fixed ion.
- The ion shooter sprite should match the ion beam's direction.
- Fixed an issue where the audio continues to play after the part falls off.
- The ion shooter sprite should match the ion beam's direction.
- Fixed background particles not scaling with player's core.
- Fixed an issue where main bullet only shows up tier 3 in the ship builder.
- Fixed a null exception while capturing outposts/bunkers.
- Fixed shell parts and shards' hitboxes. They should not be large if the camera is zoomed in or out.
- Fixed an issue where shard rocks could not display shell and core stats when selected.
- Fixed a layering issue with power orbs and tractor gleams.
- Fixed an issue with autocast where players that have a tier 0 core could not use autocast to grab anything.
- Fixed passive dialogue history from overlapping with the minimap and target information.
- Fixed an issue with auto counting entities using the destroy entity or faction entity condition nodes when used in a sector canvas. They should now reset if you re-enter that sector.
- Fixed an issue where using the destroy entity or faction entity condition nodes counted dead allies as enemies when setting a new audio divisor counter.
- Fixed the dev console list command. It should be easier to view all commands (hopefully)
- Increased shard rock shell: 500 -> 750.
- Interacting with a flag that receives text from a set flag interactibility node will no longer cause the text to jump from one position to the current flag's location (hopefully).
- Updated the ability bar.
- Ability icons will now darken if the corresponding part falls off.
- The ability category buttons display highlighted colors again.
- It should now be easier to see custom keybindings.
- Updated MediumExtra2.
- Updated star particles.
- Updated the following nodes:
- Destroy entity condition node:
- Added auto count toggle. This can now be used for both entity name or id.
- Added contains string toggle. This will find any entity that has the specific string in the entity's name or id.
- Removed "auto count name" from the node's popup window (deprecated).
- Destroy faction entities condition node:
- Added a new toggle option. You can now target a specific faction (set by default) or a faction and its allies.
- Destroy entity condition node:
- Renamed unknown speaker to unknown voice.
- Revised various settings.
- Added a reset settings button.
- Added an option to adjust the frame rate.
- Added fancy animations toggle (currently affects two things).
- Enabling and disabling autocast should be now consistent with grabbing vending items.
- Fixed the hitboxes for some of the toggles.
- Merged accessibility, miscellaneous, and gameplay into one category called general.
- Updated the ui scaler setting. It should be more dynamic now.
- Revised drones.
- Heavy drones no longer regenerate core, however, they are 25% less vulnerable to shell damage while being 25% more vulnerable to core damage.
- Counter drones will no longer deal piercing damage onto any drone.
- Light drones are now 15% more vulnerable.
- Revised beam and tractor gleam.
- Revised various abilities.
- Chain:
- Increased cooldown: 4 -> 6.
- Heavy Bomb:
- Increased damage: 2000 -> 3250.
- Reduced cooldown: 22 -> 18.
- Gun:
- Added bonus damage to ground stations.
- Reduced energy cost: 100 -> 75.
- Updated the weapon's targeting. It can now attack all ground units.
- Phaser:
- Increased damage: 125 -> 250.
- Reduced cooldown: 5 -> 3.
- Removed bonus damage against stations (which isn't possible).
- Increased damage: 125 -> 250.
- Station Bullet:
- Reduced damage: 500 -> 400.
- Yard warp:
- It requires the player to not be invisible.
- Any entity will no longer be able to grab parts.
- Activating the ability will no longer tractor the nearest part if the player has not tractored one.
- It requires the player to not be invisible.
- Chain:
- Reduced shard rock hitbox.
- Reduced the canvas editor ui size.
- Removed range field for outposts and bunkers. This is more to enhance the proximity interaction range.
- Removed deprecated bool variables for the force quit node.
- (Hotfix) Removed test worlds for both macOS and Linux versions.
Troubleshooting
If you are looking for a way to update your world to the current version of Beyond Our Worlds, refer to the Canvas Troubleshooting devlog post.
And that's all. Have fun making custom worlds!
Files
Archive-SCCBOW-Windows-1.3.0.zip 75 MB
27 days ago
SCCBOW-macOS-1.3.0.zip 72 MB
27 days ago
SCCBOW-Linux-1.3.0.zip 74 MB
27 days ago
Get Beyond Our Worlds | ShellCore Command Mod
Beyond Our Worlds | ShellCore Command Mod
Create and run custom worlds with expanded built-in retro editors for ShellCore Command.
Status | Released |
Category | Game mod |
Author | FoeFear |
Genre | Action, Adventure, Strategy |
Tags | 2D, Exploration, Level Editor, Singleplayer, Space, Tactical, Top-Down |
Languages | English |
More posts
- Gamma 1.3.1 Release17 days ago
- Gamma 1.2.2 ReleaseOct 10, 2024
- Gamma 1.2.1 ReleaseSep 21, 2024
- Canvas TroubleshootingSep 07, 2024
- Gamma 1.2.0 ReleaseSep 07, 2024
- Gamma 1.1.2 Release + TroubleshootingJun 07, 2024
- Gamma 1.1.1 ReleaseMay 22, 2024
- Gamma 1.1.0 ReleaseMay 12, 2024
Comments
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If the macOS and Linux versions of the game don't work, please let me know.