Gamma 1.1.2 Release + Troubleshooting
Gamma 1.1.2 is now available to download. You can refer to the changelog for the latest update about ShellCore Command Beyond Our Worlds down below. Please be advised that this release WILL impact older versions of custom worlds.
Changelog
Additions
- Added an auto backup option. It is enabled by default.
- Added 300% scale onto the ui scaling setting.
Bugfixes and Revision
- Adjusted heavy drone blueprint.
- Fixed an issue where the game is still trying to get the old platform data.
- (Temporary) Fixed an issue where deleting a canvas causes the window to not close properly.
- Fixed a world saving issue when dealing with nonexistent blueprints. For context, if a player re-enters a ship's blueprint after getting an error stating the ship's blueprint does not exist, testing the world showed it empty.
- Fixed ground core's light glow effect.
- Fixed wc mini drone layering.
- Fixed an issue where deleting a spawn location entry causes an error in the spawn entity group node.
- Fixed some issues with auto cast. Disabling it should correctly reflect the description and ability activation setting.
- Fixed an issue where entities that use default dialogue still have the remastered entity cover enabled.
- Fixed the damage indictator setting. It should now diplay disable if set to 0.
- Fixed the interaction icon. It should no longer be active if the player is dead.
- (Hotfix) Fixed an issue where you couldn't load your saved ships in the ship builder.
- Updated canvas answer input fields for dialogue and finish task nodes. They should have better eligibility when entering a response.
- Updated some ui elements.
- Updated target selection when dealing with dropped part.
- Parts will not display their tier if it is zero.
- Parts should now display the name of the drone spawn.
- Updated some of the yard's tips. A few will now use the correct input if you have updated your control settings.
- Merged the condition check node and dialogue condition node into one node.
- Moved simple mouse movement setting to the accessibility section.
- Refactored the entity cover sprite for remastered dialogue.
- Revised the polygon tiles.
- Revised some node gui.
- Scaled up canvas font: 11 -> 13.
Removals/Reversions
- Removed dialogue condition node.
- Removed start mission node's unsatisfied prerequisite dialogue variable.
- Removed unused wc assets and variables.
- Removed text animation when hovering on a save icon.
- Removed party wheel animation and some of its assets (currently uses a placeholder design).
- (Hotfix 2x) Removed experimental test world.
Troubleshooting
If you are looking for a way to update your world to the current version of Beyond Our Worlds, refer to the Canvas Troubleshooting devlog post.
And that's all.
Files
SCCBOW-Windows-1.1.2.zip 71 MB
Jun 07, 2024
Archive-SCCBOW-Windows-1.1.1.zip 71 MB
May 22, 2024
Get Beyond Our Worlds | ShellCore Command Mod
Beyond Our Worlds | ShellCore Command Mod
Create and run custom worlds with expanded built-in retro editors for ShellCore Command.
Status | Released |
Category | Game mod |
Author | FoeFear |
Genre | Action, Adventure, Strategy |
Tags | 2D, Exploration, Level Editor, Singleplayer, Space, Tactical, Top-Down |
More posts
- Gamma 1.2.2 Release41 days ago
- Gamma 1.2.1 Release60 days ago
- Canvas Troubleshooting74 days ago
- Gamma 1.2.0 Release74 days ago
- Gamma 1.1.1 ReleaseMay 22, 2024
- Gamma 1.1.0 ReleaseMay 12, 2024
- Gamma 1.0.1 ReleaseMar 16, 2024
- Gamma 1.0.0 ReleaseMar 04, 2024
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